Monday, 8 November 2010

Game History 1980 - 1990

In 1980 – 1990 era a lot more games were produced and become categorized in genres to cater towards a player’s preference and interests.
Beat em up
Beat em up genre represents competitive fighting matches featuring two playable characters facing off into a battle to the death. The battles consist of several rounds, for players to master, physical fighting techniques, combos, counter attacks and blocks to defeat there opponent.
The first defined Fighting game “Heavyweight Champ” released by Sega for Arcade gaming in 1976 featured black and white graphics combined with plastic boxing gloved controllers attacked to the Arcade machine.  
This title had no real influence on later succeeding fighting games titles, ‘Karate Champ’ and ‘The way of the Exploding Fist’ popularised martial arts close combat games in the mid 80s.
Capcom later produced Street Fighter in 1987, which did not achieve the same worldwide popularity as its later sequel SF2. If only Capcom knew how successful there game concept was going to turn out in future development.

 Universal – Arcade game producer created the first platform game In 1981, ‘Space Panic’ which mainly consists of the player climbing ladders and running across platform levels, collecting objects and avoiding the enemy.

Many other genres were produced along side
Platform  Games
Adventure1980 – Zork
1980 - Mystery House
1984 - King’s Quest

Role-playing Games1980 –Akalabeth
1985 – Dragon Slayer II
1985 – The Bards Tale
1986 – Dragon Quest
1987 – Megami Tensei
Vehicle simulation games
1981 – Turbo
1982 – Pole Position

Rhythm game

1987 – Dance Aerobics
Scrolling shooters
1980 – Defender
1982 – Moon Patrol
1986 - Thrust
Stealth games
1981 – 005
1987 - Metal Gear
Survival horror
1981 - Haunted House
1989 – Sweet Home
Interactive Movie
1983 – Dragons Lair (First Laserdisc video game, introduced full-motion video)

Maze games

1980 – Pacman
1981 – 3D Monster Maze

In the 1980s Personal Computers were able to connect to a TV set offering colour graphics, and improved sound capabilities. Compared to consoles made in that era PCS generally had more memory available, games could be copied from floppy disks or cassettes tapes instead of ROM modules. Not only did PCs offer more in way of gaming but could also be used for tasks such as word processing and home accounting.
This did not go in the Console Game Industries favour which encouraged the Crash of 1983 - 1984
Consoles 1980-1890 era / Crash
The video game crash also known as Atari Debacle, fell into effect in 1983 – 1984 from a widespread market chain of low quality produced video games.
A major flood of new games in 1982s market meant stores had insufficient space to store new games and consoles. Game companies struggled to commit to Retailers refunds and quickly folded.
The quality was affected and suffered from short deadlines span and hastily financed startup companies.

Games damaged Industry reputation and profitability
E.T the Extra-Terrestrial
Pac-Man (Atari 2600 Port version)
1980 Intellivision -
1981 Commodore series (Vic 20, 640) -
1982 ZX Spectrum -
1983 MSX -
1984 Amstrad -

This forced Industry companies that produced home computers and video consoles in America into bankruptcy causing what could be the end of second generation console video games.
In 1985 Nintendo’s resurrection of the Nintendo Entertainment System (SNES) made widespread success during 1987 which brought back the gaming market.   
Rival Sega later joined Nintendo in competition with the Sega master system in 1989, from what I can remember being born in that era, you either backed and brought Nintendo (Super Mario) or Sega(Sonic) I had Nintendo, unless you’re were rich and brought both.
1985 Nintendo Entertainment System (NES) -
1988 Sega Mega Drive -

                                                 1980 - Defender

1989 - Teenage Mutant Ninja Turtle

The difference in quality from 1980 – 1985 consoles from the Crash to 1985 – 1990 Nintendo and Sega’s quality from 1 year gap is major achievement, in overall graphics, game play, story and power.
1980 to 1990 era was a major development drive for the Computer Games Industry, thanks to Nintendo and Sega.


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